Resonance: A Plague Tale Legacy Resonance Collectibles
How to find every charm chest, hero blade, relic, and missable Resonance Point.
Resonance: A Plague Tale Legacy hides four collectible families: 8 blades (9 with the pre-order Heritage Pack), 37 artefacts, 30 charms (including 5 Theseus Echoes / Pierced Coins), and 200 Resonance Points. Trophies and Steam achievements attach to all of them. The only truly missable family is Resonance Points. You must collect 165 of 200 in a single playthrough for Like a Warrior. Chapter select will not bank later points into an earlier reload, and deaths before a checkpoint drop tokens you already picked up in that room.
Use this page as the ruleset. Use the walkthrough table for per-chapter counts. Rank what you equip on the charms, blades, and skills pages.
Resonance Points (missable)
Points appear as tokens on the ground from Chapter 3 and as rewards after some fights. They are spent on six skills plus masteries. The first skill costs five points, then the price climbs by five per new skill. Mastery is a flat ten. There are 35 more points in the world than you need, so a few misses are safe. A lot of misses are not.
PowerPyx’s warning is the one that matters: points save on checkpoint, not on pickup. If you die, grab them again. Reloading an old chapter resets your total to that chapter’s snapshot. Do not “test” a boss by chapter-selecting backward if you care about the trophy.
Charms (30)
Charms auto-equip from small chests. Six types, five of each if you include Pierced Coins as Theseus Echoes. Each type is a proc chance that stacks with duplicates:
- Beads: slight chance an archer’s arrow misses.
- Arm Bands: slight chance to widen the parry window.
- Bracelets: slight chance to deal more critical damage.
- Trinkets: slight chance not to die on a lethal hit.
- Seals: sixth combat-oriented stack; hunt all five so the proc is not starved.
- Pierced Coins: slight chance not to empty the Focus gauge on use.
They all stack. You do not choose a loadout. Missing a type is the same as playing with a weaker proc. Chapter 2 has the first Bead and Bracelet. Chapter 5 is the densest charm chapter. Rank them after you have a full set on the charms tier list.
Blades (8 + DLC)
Story blades and hero-grave blades each add a technique: bleed at combo end, a piercing thrust, and similar perks. They are collectables and loadout pieces at once. Confirmed names at launch include the Rusty Sword (Chapter 1, unmissable), Falchion (Chapter 2), Kopis (Chapter 4), Sica (Chapter 6 grave), and Khopesh (Chapter 7). Heritage Pack adds the Minoan Sword / Hero’s Blade. See blades for perk ranking and Heritage Pack for the DLC extras.
Graves are off-path. If a room has a statue, a bull pillar, or a side tunnel after a fight, look for a squeeze gap before you follow Leni.
Artefacts (37)
Relics of the Present (14) are 1334 objects: Handled Cross, Serenissima Banner, Bombasine Mask, seashell, polished cornicello, and later island finds. Relics of the Past (23) are Minoan: queen figure, tarot-like cards, stained mosaic, kouros puppet, labyrinth plan. They track in the Artefacts menu with unique names, which makes cleanup easier than charms. Hoarder is the associated trophy. Chapter 3 dumps six artefacts on the shoreline, so slow down after the boat.
Chapter hunting pattern
After every combat arena, walk the perimeter. Chests sit behind spike rooms, at statue feet, and immediately left after squeeze gaps. After every puzzle, check the opposite wall before you insert the sphere into the exit. After every grapple, look at your feet. IGN’s Chapter 2 route is the template: yank the archer, shimmy, chest on the left.
The embedded video is a Chapter 7 mop-up pass (points, Bead, tarot artefact, Khopesh, Arm Band, mosaic, Pierced Coin, Bracelet, kouros, Trinket). Use it as a visual of how dense a “full” chapter looks, then apply the same eyes to Chapters 5 and 10.
Trophies that depend on this page
Like a Warrior: 165 Resonance Points, one playthrough. Superstitious: all 30 charms. Hoarder: all 37 artefacts. Plunderer / Adaptable: blades. Steam lists 36 achievements; several are story chapter clears (Blood Ties, Felons, and so on). Full trophy text is on trophies.
If you only do one extra pass, do Resonance Points live. Everything else can wait until after the credits. If you only do one live pass, take squeeze gaps in Chapters 2, 3, 5, and 7. That is where most of the power in Sophia’s kit actually hides, which is why this page exists next to the combat guide instead of as a completionist appendix.
Frequently Asked Questions
Quick answers to the most common questions.
Can I get 100 percent after the story?
Charms, blades, and artefacts yes, via chapter select. Resonance Points no. Plan 165 points before the credits if you want Like a Warrior.
Do charms have a menu loadout?
No. They auto-equip and stack by type. Finding the fifth Bead is the upgrade.
How many blades are there without DLC?
Eight in the base game. The Heritage Pack adds a ninth, the Minoan Sword.
Where should I look first in a new room?
Squeeze gaps, statue feet, and the floor after grapples. Then fight. Then the walkthrough count to confirm the room is empty.